I was wondering if someone could walk me through a simple behavior tree setup. I have found tutorials out there but for whatever reason I am just not grasping this.
As a control, I am using the 3rd person blueprint template so I am not doing and coding in C++.
I simply want to take the existing player blueprint (Hero I think?) and turn him into a bot that can follow an array of way points. If he sees the player (using a bool "bPlayerSeen") he chases the player and if the bool is false he goes to the nearest way point and starts over. The final condition is that if touches the player it sets a bool to true ("bPlayerIsCaught").
Is it possible that someone could walk me through this?
Thank you
As a control, I am using the 3rd person blueprint template so I am not doing and coding in C++.
I simply want to take the existing player blueprint (Hero I think?) and turn him into a bot that can follow an array of way points. If he sees the player (using a bool "bPlayerSeen") he chases the player and if the bool is false he goes to the nearest way point and starts over. The final condition is that if touches the player it sets a bool to true ("bPlayerIsCaught").
Is it possible that someone could walk me through this?
Thank you
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