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Simple physics based vehicle simulation

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  • replied
    Thanks for the tip!

    Leave a comment:


  • replied
    Hmm, I cannot answer your question exactly but maybe you could use the "add torque" function to make the wheels spin? I played with that some time ago and it worked very well. You have to play with the amount of torque you add, you might need relatively large numbers^^

    Leave a comment:


  • started a topic Simple physics based vehicle simulation

    Simple physics based vehicle simulation

    Hello,
    I'm building a physics based vehicle system.
    So far the vehicle is a simple rectangle with four cylinders attached with physics constraints.
    The vehicle moves forward by setting "Angular Velocity Target" for the physics constraints of the two back tires.
    If the vehicle is already moving then this approach seems to work fine.

    The problem:
    If the vehicle starts by standing completely still it will not start moving no matter what angular velocity
    is set on the back tires. It is only if something hits the vehicle (the player nudging it, for example) that it starts moving.
    Does anybody know why this happens?

    Thanks for your time!
    Last edited by cybercom_thomas; 10-05-2017, 03:28 AM.
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