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Blueprint debugging: How to "skip over"?

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    Blueprint debugging: How to "skip over"?

    Is it possible to skip over macro nodes while debugging BP graphs? For instance if I have a foreach loop, which is a standard macro, execution stops inside of the loop implementation, rather than at the foreach node in my own graph. Also, if I press Step to go to the next node, the debugger often switches to a completely different BP. MAybe because some of these things are executing in parallel.

    I would really like if this could behave much more like a normal debugger in a coding IDE, where stepping always keeps you in your current thread and you only go inside function implementation if you explicitly Step In.
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    #2
    Apologies for bumping this old thread, but did anyone find a way to do this? It would be exceedingly useful to be able to skip over a node/macro/function.

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      #3
      I'd also like to know how to do this.
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        #4
        Set a breakpoint after the node and hit resume is currently what I'm doing.

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          #5
          Originally posted by Cobryis View Post
          Set a breakpoint after the node and hit resume is currently what I'm doing.
          That's what I'm doing as well, but beyond a point it becomes a chore, especially while debugging complex bugs where you want all your focus to be on wrestling with the issue and not the debug panel

          Steam Early Access: Drunk On Nectar - The Nature Simulator

          UE4 Plugins: DoN’s Dynamic Mesh FX | DoN’s 3D Pathfinding

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            #6
            Did anyone ever find a solution to this? It is really annoying with complex blueprints.
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