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    Widget Networking

    Hello,
    I have a basic setup of a character with line trace and an actor (box) with an "On used" function that servers to open a widget when pressing E button.
    the thing is the widget only opens for the server (even when i press E on the client it opens the widget on the servers screen) and i don't even know what i'm doing wrong here
    i would appreciate any help on this subject as I've been stuck here for a while.
    this is my setup bellow.
    (PS: when I open the widget directly from the controller it works as it should)

    #2
    Google out "exi networking compendium", he explains this.

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      #3
      Thank you for the reply,
      I went threw the compendium and in his example he's using a widget component on the Pawn and no example on the UI section so i'm still in a bit of a loss here
      I moved calling the open and close function on 2 custom events and i added a print string to the OnUsed function of the Box but the thing is it's only called on the server even if the events of opening and closing are set to executes on owning client.

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