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Rotating one Object around another One

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  • replied
    I add to the confusion in half of my cases, so there's that!

    Leave a comment:


  • replied
    Originally posted by Everynone View Post
    • Add a springarm and attach the object to its business end; then rotate the springarm.
    • Calculate a point on the circumference of a circle. Math.
    • Create a closed circular spline and position the object at spline length.
    All 3 will work, depends on what you are trying to achieve and what kind of flexibility you're looking for.
    Here I am strolling through the forums and I find you here helping another soul. You're a stand up guy Everynone!

    Leave a comment:


  • replied
    • Add a springarm and attach the object to its business end; then rotate the springarm.
    • Calculate a point on the circumference of a circle. Math.
    • Create a closed circular spline and position the object at spline length.
    All 3 will work, depends on what you are trying to achieve and what kind of flexibility you're looking for.

    Leave a comment:


  • started a topic Rotating one Object around another One

    Rotating one Object around another One

    Hey guys!

    I'm pretty new to Unreal Engine and i'm trying to rotate one Object around another One on the Z-Axis.
    My first attempt was to attach the object, which should rotate around the other, to the other object in a blueprint.
    Only if i rotate the one in the middle the other one in the outer rotates too.

    How can i achieve that the middle one doesnt need to be rotated and only the outer object rotates around the one in the middle?
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