Excuse me. I am planning to make a 2D game in which I have the player have a circle around him. I wanted this circle to interact with collisions so it doesn't pass through them like this: https://www.youtube.com/watch?v=_310hJmbXNU so I followed this tutorial here: https://www.youtube.com/watch?v=mN_ZtamYY1Q and created it with EQS. My issue is to know how to pass float values to the query so I can change the radius of the circle based on conditions.

My setup is the same as the tutorial.
Sorry about wasting your time guys and thank you

My setup is the same as the tutorial.
Sorry about wasting your time guys and thank you

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