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Adding arms & weapon to blank project !

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    Make a "Try Get Pawn Owner" node, then you can drag from that "Return Value" and "Cast To" your BP that is your character. Here is an example where I get "Is Using" from a "MyCharacter" blueprint

    Click image for larger version

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    I don't have a nice selection of tutorials off hand for that, but here are the basics:
    Last edited by Alexander Paschall; 08-11-2014, 06:34 PM. Reason: more info

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  • replied
    Hello and thanks for the quick replay !
    i'm blocked on one step , if please you can provide me the solution :
    i wanna to use a variable that i have created in my character BP , in the Animation BP !
    and please handle me to some goods topics that talk about the animation , for a beginner like me

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  • replied
    If you ignore the code section at the beginning of the C++ Shooter tutorial, there is an Blueprint animation explanation at the bottom:

    You may want to look into that C++ tutorial as an idea for how you would add a weapon with Blueprints as well.

    Here is a video on adding a custom weapon to Shootergame (No code involved) as an example of how you would add your own to a new Character BP:

    Also, there is already a discussion about custom weapons going on in this thread:

    Let me know if any of this helps or if you have any specific questions.

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  • started a topic Adding arms & weapon to blank project !

    Adding arms & weapon to blank project !

    Hello Friends !
    i have done some animation for my game , with my arms and an M4A1 like idle & fire !
    but i didn't found any topic talking about adding the arms & weapons on a blank project !
    i want to make it like in the shooter game demo , and in blueprint because i'm not on my top in the C++
    Can you Give me he Help Plz