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Socket Rotation Runtime ?

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    Socket Rotation Runtime ?

    Hello, i need help, i usa a socket on right hand on my character, i put a shotgun, but a i have one animation(combat state) where i need rotate the socket in runtime, there as 3 animation on combat state, idle walk run for now. the walk animation need rotate the socket. Click image for larger version

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ID:	1137301 to shotgun atach to lefthand. thanks, sorry for my bad, bad english.

    #2
    I'm not sure about rotating the socket, but you could just edit the walk animation so the hands are in the correct place for the weapon.

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      #3
      Yeah, you'll have to fix the animation or rotate the weapon at that state instead of the socket.
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        #4
        Originally posted by Jacky View Post
        Yeah, you'll have to fix the animation or rotate the weapon at that state instead of the socket.

        Hi thanks for help, but i try to ajust animation, i have to ajust frame by frame?
        or just set the position and ajust all animation(how do this?)

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          #5
          You would only have to adjust the arm animation. If you only have the .fbx file then you would have to import it in to your 3d modelling software and do it frame by frame. If you have the 3ds, maya or what ever file it was created in then I'm guessing there wouldn't be a key frame on each frame anyway so it really wouldn't take long to adjust.

          IF you are importing an fbx file to a modelling/animation software then you could just delete every ten frames or so just to make it a little faster.

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