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how can I save a Level Blueprint to use later on another different level?

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  • replied
    yeah Class Blue print is totally different, i cannot use the same graph there is no "OnActorBeginOverlap" function as in Level Blueprint
    In the class Blueprint there's only "OnComponentBeginOverlap"
    Try to make the same sliding door in the class BluePrint...

    Regards

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  • replied
    Why donĀ“t you use a class Blueprint?
    https://www.youtube.com/watch?v=QByy...t4chjhypxIO9ZB

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  • how can I save a Level Blueprint to use later on another different level?

    how can I save a Level Blueprint to use later on another different level or to share it?
    the only thing i see is the "Replace with composite Blueprint" option but if I do that the event graphs on the blueprint becomes incompatible.?

    Example, I've a sliding door based on this tutorial here: https://www.youtube.com/watch?v=d2Ua6ncLcVY
    it's working ok but now I want to save it (not in the level) but in a "prefab like" to be able to export later to another level.
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