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Widget component not rendering on static model

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    Widget component not rendering on static model

    So I'm trying to create an ammo counter that hovers above my weapon model using a widget component. Except for it is not displaying anything.

    I think it's best to show a video of what I mean:

    https://youtu.be/dlVpiR0fI7g


    What am I doing wrong?

    #2
    You need first to compile and save your Widget, then compile and save your bluprint actor.

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      #3
      I did that, it made no difference.

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        #4
        There is a small bug where the component fails to update. Tick and untick DrawAtDesiredSize in the widget component's user interface tab. See if that helps.

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          #5
          I have the same problem, my widget works without problems, but after saving... closing and reopening the project its invisible and I need to create an new widget component. (its not much work, but its annoying)
          Bug in UE 17.1? In an older project for UE4 15 it works without this problem.

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