Announcement

Collapse
No announcement yet.

Trigger Box Casting to Widget Blue Print?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Trigger Box Casting to Widget Blue Print?

    I have a Trigger box that will change a text boxes text on my Widget. But after I cast to the Widget, I can't find the Object node.Click image for larger version

Name:	Object..PNG
Views:	1
Size:	33.0 KB
ID:	1226726

  • #2
    Originally posted by Mrminecraftwizz1 View Post
    I have a Trigger box that will change a text boxes text on my Widget. But after I cast to the Widget, I can't find the Object node.[ATTACH=CONFIG]151778[/ATTACH]
    What is tutorial? Character?
    If yes, then plug overlapped actor to object, from cast drag wire and get widget, -> get user widget object -> cast to widget -> change text.

    Comment


    • #3
      Tutorial is a Widget BluePrint.

      I am not that experienced with blueprints can you give me a visual example of this?

      Comment


      • #4
        What blueprint is the Widget tutorial inside?

        I don't think you can cast directly to the widget BP, I think it has to be the main menu or whatever blueprint the widget was put in.

        Comment


        • #5
          For this, you should create reference for widget. Below is an example of this;

          Click image for larger version

Name:	Widget.png
Views:	1
Size:	93.8 KB
ID:	1132357

          Click image for larger version

Name:	Trigger.png
Views:	1
Size:	116.4 KB
ID:	1132358
          UE4 Development [TARTARUS | Object Inspection System]
          Let's Connect [Twitter]

          Comment


          • #6
            Thanks, now I got half of it working, I want to keep the text after it ends overlap. The way I have it now when it ends overlap the text goes back to the way it was in the blueprint.

            Comment


            • #7
              Can you tell me exactly what you want to do?
              UE4 Development [TARTARUS | Object Inspection System]
              Let's Connect [Twitter]

              Comment

              Working...
              X