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Trigger Box Casting to Widget Blue Print?

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    Trigger Box Casting to Widget Blue Print?

    I have a Trigger box that will change a text boxes text on my Widget. But after I cast to the Widget, I can't find the Object node.Click image for larger version

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    #2
    Originally posted by Mrminecraftwizz1 View Post
    I have a Trigger box that will change a text boxes text on my Widget. But after I cast to the Widget, I can't find the Object node.[ATTACH=CONFIG]151778[/ATTACH]
    What is tutorial? Character?
    If yes, then plug overlapped actor to object, from cast drag wire and get widget, -> get user widget object -> cast to widget -> change text.

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      #3
      Tutorial is a Widget BluePrint.

      I am not that experienced with blueprints can you give me a visual example of this?

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        #4
        What blueprint is the Widget tutorial inside?

        I don't think you can cast directly to the widget BP, I think it has to be the main menu or whatever blueprint the widget was put in.

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          #5
          For this, you should create reference for widget. Below is an example of this;

          Click image for larger version

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          Click image for larger version

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            #6
            Thanks, now I got half of it working, I want to keep the text after it ends overlap. The way I have it now when it ends overlap the text goes back to the way it was in the blueprint.

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              #7
              Can you tell me exactly what you want to do?

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