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How to disable a charachter from inheriting controller rotation?

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    Since Character is a Pawn, you should be able to access its UseControllerRotation boolean for pitch, roll, and yaw. Yaw is true as default, I believe.
    Last edited by Everynone; 08-12-2017, 02:32 PM.

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  • How to disable a charachter from inheriting controller rotation?

    How to disable a charachter from inheriting controller rotation?(temporarily, so from event graph)
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