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Physics, make jump Z AXIS ONLY.

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    pardon me for being SUPER LAZY as to not install and look at the Blueprint in the advanced vehicle but likely they use a Launch of some sort to handle the jump....You can either break vector and leave X and Y at zero or look for a Boolean that reads Lock X,Y ....then it'll just stay at zero..hope that helps but it's just a stab in the dark due to knowledge of how the other projects work.

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  • started a topic Physics, make jump Z AXIS ONLY.

    Physics, make jump Z AXIS ONLY.

    This is for Advanced Vehicle that I'm working on, is there a way to make a Force like Hop but to keep
    it locked at the Z Axis?
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