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Extract a component from blueprint?

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    Extract a component from blueprint?

    How can i extract a component from a blueprint, and make it an individual entity in the world outliner?

    For example, a blueprint character has a flashlight component, how to extract the flashlight, without changing any settings, to make it an independent light/spotlight in the world outliner.

    #2
    You would create a light/spotlight in the world with the same settings / location information you want while simultaneously turning off / hiding the flashlight in the blueprint.

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