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How to set Widget Interaction Debug line thickness?

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    How to set Widget Interaction Debug line thickness?

    I'm using Widget interaction component for interaction between the controller and 3D widget. Right now the debug line is one chunky line, is there a way to set the thickness of the debug trace?

    I tried to hide the debug line and show line trace for visual purposes but apparently they behave differently. As you see in the screen shoot if I just sway the controller a bit the debugline and the line trace is not in the same position.

    Click image for larger version

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    How can I lower the thickness? if that's not possible how do I go with tackling this?

    #2
    I dont think theres any way to change the debug line, but you could make a thin cylinder and align it along the trace, then attach it to the widget interaction and turn off debug on widget interaction.
    My Game Frontier Devblog HERE

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      #3
      Originally posted by Orkney View Post
      I dont think theres any way to change the debug line, but you could make a thin cylinder and align it along the trace, then attach it to the widget interaction and turn off debug on widget interaction.
      Thanks for the reply

      However, I need the visual to show the hit point location when colliding with a widget as shown at the picture. So, I don't think aligning a cylinder will do the job :S.

      edit: for now I'm going with your method. The cylinder will go through the widget or anything. I can still live with it tho, it's better than having a gigantic line that obstruct the player's vision

      Cheers
      Last edited by NyxUlrich; 08-09-2017, 11:34 AM.

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