Announcement

Collapse
No announcement yet.

Package error only when BP has Nativize ticked

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Package error only when BP has Nativize ticked

    I'm trying to package my project with selective Nativization and it works with the first two BP's I selected to do it for.
    But for the third of my slower BP's I get a crash when packaging while having Nativization enabled. It doesn't crash if I don't include this BP and it also doesn't crash when I package without Nativization on.

    I think this part of the Output Log has something to do with it,

    Code:
    LogInit:Display: LogOutputDevice:Error: Ensure condition failed: FunctionReference.IsSelfContext() || (MemberClass != nullptr) || bIsLocalMacro [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp] [Line: 1701]
    LogInit:Display: LogOutputDevice:Error: Unknown member class in /Temp/__TEMP_BP__/Game/Avatar/Avatar_Pawn.Avatar_Pawn:EventGraph.K2Node_CallFunction_12161
    LogInit:Display: LogOutputDevice:Error: Stack: 
    LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000006EDBE1C6
    LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000006EB6B7D2
    LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000006EB81D96
    LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x000000006923ECC6
    LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x0000000069259470
    LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000006E723CA8
    LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000006E722E26
    LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x000000006304A520
    LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x000000006304D9DB
    LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x000000006304B3D4
    LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C6663D7
    LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C6C941D
    LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C576D72
    LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C59BA21
    LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x0000000027197B8F
    LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000002718EEDA
    LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000002718F12A
    LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000271A0CF9
    LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000271A1A1F
    LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x00000000A8C213D2
    LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x00000000AB2B54E4
    LogInit:Display: LogOutputDevice:Error: end: stack for UAT


    How can I identify where in my rather expansive BP this could come from?

    Cheers
    Fred
Working...
X