I'm trying to package my project with selective Nativization and it works with the first two BP's I selected to do it for.
But for the third of my slower BP's I get a crash when packaging while having Nativization enabled. It doesn't crash if I don't include this BP and it also doesn't crash when I package without Nativization on.
I think this part of the Output Log has something to do with it,
How can I identify where in my rather expansive BP this could come from?
Cheers
Fred
But for the third of my slower BP's I get a crash when packaging while having Nativization enabled. It doesn't crash if I don't include this BP and it also doesn't crash when I package without Nativization on.
I think this part of the Output Log has something to do with it,
Code:
LogInit:Display: LogOutputDevice:Error: Ensure condition failed: FunctionReference.IsSelfContext() || (MemberClass != nullptr) || bIsLocalMacro [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp] [Line: 1701] LogInit:Display: LogOutputDevice:Error: Unknown member class in /Temp/__TEMP_BP__/Game/Avatar/Avatar_Pawn.Avatar_Pawn:EventGraph.K2Node_CallFunction_12161 LogInit:Display: LogOutputDevice:Error: Stack: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000006EDBE1C6 LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000006EB6B7D2 LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000006EB81D96 LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x000000006923ECC6 LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x0000000069259470 LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000006E723CA8 LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x000000006E722E26 LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x000000006304A520 LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x000000006304D9DB LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintNativeCodeGen.dll!0x000000006304B3D4 LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C6663D7 LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C6C941D LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C576D72 LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x000000006C59BA21 LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x0000000027197B8F LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000002718EEDA LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x000000002718F12A LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000271A0CF9 LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000271A1A1F LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x00000000A8C213D2 LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x00000000AB2B54E4 LogInit:Display: LogOutputDevice:Error: end: stack for UAT
How can I identify where in my rather expansive BP this could come from?
Cheers
Fred