Announcement

Collapse
No announcement yet.

Are there any downsides to using a lot of reroute nodes?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Are there any downsides to using a lot of reroute nodes?

    I am new to Unreal and the more I learn about making blueprints, the more and more time I spend making the blueprint look nice. I don't necessarily mean functional, but just nice to look at. It's kind of weird honestly.

    Anyway, all of the tutorials I watch on random blueprints, people don't seem to use reroute nodes that much. Is there a reason for this? I have tons of reroute nodes in my blueprints.

    #2
    They don't have any runtime performance overhead, so you can use as many as you want.

    I'm not sure why so many people don't seem to care how messy their blueprints are...

    Comment


      #3
      Awesome! That's good to hear.

      Comment


        #4
        Only downside i can imagine is when something crashes in blueprint compilation and nodes get disconnected. May be a bit harder to reconnect them (find where they go) with reroute nodes.

        Comment


          #5
          Originally posted by llamadoH View Post
          [...]Anyway, all of the tutorials I watch on random blueprints, people don't seem to use reroute nodes that much. Is there a reason for this? I have tons of reroute nodes in my blueprints.
          The reason behind it is that node arrangement is time consuming and still quite awkward due to the way things (do not) line up. The last thing I want to see when watching a tutorial is for someone to spend 10% of their (and my) time to prettify the blueprint. For as long as stuff is easy to decipher, I'm fine with it.

          Even though the reroute nodes do not eat up performance (according to what folks here say, at least), I tend to avoid them in anything that ticks. A subconscious thing logic does not apply to...

          Comment


            #6
            Lowering the Spline settings definitely helps a lot, that way far less Reroute nodes are needed.
            Not sure why Epic opted for such high curvature as its far more extreme than Kismet used to be.
            Reroute nodes can be enormously useful, but a pain when needing to copy intricate subsections.
            Don't lose time arranging, re-layout BP to be more logical with space for expansion / refactoring!

            Comment

            Working...
            X