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  • replied
    This hasn't worked for me, but I read online that making the agent radius in project settings to be the same as your npc radius will do the trick. but im also stumped on this matter

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  • started a topic AI rotation

    AI rotation

    Hello everyone.
    I'm having a problem figuring out how the rotate my AI towards where it's moving. I'm having it move to a random location. But lets say that that location is behind a huge wall that it has to go around. Then my AI will always be facing the point. And not where it's actually going. Is there a way to detect rotation based on movement?
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