Announcement

Collapse
No announcement yet.

AI rotation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    AI rotation

    Hello everyone.
    I'm having a problem figuring out how the rotate my AI towards where it's moving. I'm having it move to a random location. But lets say that that location is behind a huge wall that it has to go around. Then my AI will always be facing the point. And not where it's actually going. Is there a way to detect rotation based on movement?

    #2
    This hasn't worked for me, but I read online that making the agent radius in project settings to be the same as your npc radius will do the trick. but im also stumped on this matter

    Comment

    Working...
    X