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hit end event ?

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  • replied
    Originally posted by ziarra View Post
    Try make a collision box around the character that is bigger than the player, and get the overlap from that.
    thank you for the info ziarra, i will try to do that.

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  • replied
    Originally posted by enzoravo View Post
    thanks for the info, what will be a work around to detect when the player leaves the wall ?
    Try make a collision box around the character that is bigger than the player, and get the overlap from that.

    Leave a comment:


  • replied
    Originally posted by Raildex_ View Post
    There's no "BeginHit" and "EndHit", it doesn't make sense, even physically.
    thanks for the info, what will be a work around to detect when the player leaves the wall ?

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  • replied
    There's no "BeginHit" and "EndHit", it doesn't make sense, even physically.

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  • replied
    i checked the overlap event, but it didn't get fire, i think the reason is because i'm not overlaping any wall, i'm just colliding with it.

    any other ideas ?

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  • replied
    Check the overlap event. Might help.

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  • started a topic hit end event ?

    hit end event ?

    hello, i'm just wondering how to know when the hit between the player and any object goes to end.

    i'm polishing my character movements and animations, i want to change the animation when my player is jumping but colliding with any wall to a "wall grip" animation, but suddenly when the player jump away of the wall he must change the animacion to a jump animation again.

    i was searching on the blueprints, but i didn't saw any end hit event, how do i check when the hit was ended?

    thanks in advance for all the help.
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