hello, i'm just wondering how to know when the hit between the player and any object goes to end.
i'm polishing my character movements and animations, i want to change the animation when my player is jumping but colliding with any wall to a "wall grip" animation, but suddenly when the player jump away of the wall he must change the animacion to a jump animation again.
i was searching on the blueprints, but i didn't saw any end hit event, how do i check when the hit was ended?
thanks in advance for all the help.
i'm polishing my character movements and animations, i want to change the animation when my player is jumping but colliding with any wall to a "wall grip" animation, but suddenly when the player jump away of the wall he must change the animacion to a jump animation again.
i was searching on the blueprints, but i didn't saw any end hit event, how do i check when the hit was ended?
thanks in advance for all the help.
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