Hi folks. I'm trying to create a ray system from my characters feet to the landscape. I have a run animation loop and a character blueprint that I created for adding collision meshes to it. Because this is not a game I don't have pawn actors or players so I want to use my custom character BP and load animation on it in Sequencer. My problem is I can't cast anim notifies events from run loop to my character BP without run loop being played in the level separately. So can you please help me on doing this casting correctly.
Thank you
Thank you
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