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Grabbable objects created in contruction

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    Grabbable objects created in contruction

    Hi all,

    I'm having issues with my thought process.

    I want to have control over the placement of enemies in a small area (bounding box), but I don't want to have to manually place every baddie all over the level.
    So, I coded a BP that spawns enemies randomly and by a count, however, I want to place precision points when they should spawn, but I can't get the construction script to add grabbable component(arrow component).
    Also, construction script won't spawn objects, this is set by the engine.

    Does anyone have any idea how to do this?

    Thanks.
    Check out my itch.io page, I'm really excited about it.
    https://kinos141.itch.io/

    Please check out my AI package: Action AI System Feat. Stealth
    https://www.unrealengine.com/marketp...m-feat-stealth
    or get it from itch
    https://kinos141.itch.io/action-ai-system-feat-stealth

    #2
    You can have a (Array of) Vector(s) variable and enable the "Show 3D Widget" in the Advanced Display.
    This way you can manipulate Positions even at construction Time.

    Comment


      #3
      Thank you.
      That worked.
      Check out my itch.io page, I'm really excited about it.
      https://kinos141.itch.io/

      Please check out my AI package: Action AI System Feat. Stealth
      https://www.unrealengine.com/marketp...m-feat-stealth
      or get it from itch
      https://kinos141.itch.io/action-ai-system-feat-stealth

      Comment

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