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Spawn building actor in place of placeholder actor

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    Spawn building actor in place of placeholder actor

    So I am making a Tower defense game.
    I am trying to spawn an actor from a placeholder actor (a cube)

    Cube is visible in game -> player interact -> chooses the building that wants to get build -> Timer(1-5sec) -> cube = gone, new building operational!

    From the above I think I will be needing 2 blueprints, correct me if wrong.

    Parent blueprint
    - On click
    - Spawn actor from testing123 class

    with timers etc.

    Blue print building
    The building blue print will be having testing123 as Parent class?

    - mechanics to fire projectile
    - auto target etc. ?


    A I on the right path or am I missing something else entirely?
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