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How to check if player is under water?

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  • replied
    https://wiki.unrealengine.com/Bluepr...ment_Component

    Swimming node is "==" (equals), to set the new mode.
    u can use "select" or something as well.

    Leave a comment:


  • started a topic How to check if player is under water?

    How to check if player is under water?

    Found this photo in the answer hub that was asked back last year.

    Click image for larger version

Name:	37720-checkifunderwater.png
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    It seems in the function I would need to check if the player is underwater, so they could start losing breath. My question is how would I go about making this function to check if the player is under water?

    Also, what is that SWIMMING node? can't figure out exactly what node that is.
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