Hello,
I have a number of structs in my game, with undoubtedly more to come. Some of these contain quite a few variables but in many instances I only need one or two of them.
So, my question is: If I deselect some of the variables in the 'pin options' in the details panel of a break node, does this make a difference to the code that gets compiled?
Part of me expects it to be more efficient as I imagine it retrieving fewer variables from the struct. However, another part of me wonders if it's purely visual for the purposes of tidying up the blueprint and that it doesn't make any difference to the compiled code at all.
Thanks!
I have a number of structs in my game, with undoubtedly more to come. Some of these contain quite a few variables but in many instances I only need one or two of them.
So, my question is: If I deselect some of the variables in the 'pin options' in the details panel of a break node, does this make a difference to the code that gets compiled?
Part of me expects it to be more efficient as I imagine it retrieving fewer variables from the struct. However, another part of me wonders if it's purely visual for the purposes of tidying up the blueprint and that it doesn't make any difference to the compiled code at all.
Thanks!
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