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Rotating components individually
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RumbleMonk
Veteran
Join Date:
Jul 2014
Posts:
401
#1
Rotating components individually
07-31-2014, 05:04 PM
Is there a way to set components' rotation values of an actor individually, based on a custom event or similar (ie nothing constant, nor physics driven)?
Cheers!
Last edited by
RumbleMonk
;
07-31-2014, 09:54 PM
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