Announcement

Collapse
No announcement yet.

Rotating components individually

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Rotating components individually

    Is there a way to set components' rotation values of an actor individually, based on a custom event or similar (ie nothing constant, nor physics driven)?

    Cheers!
    Last edited by RumbleMonk; 07-31-2014, 09:54 PM.
Working...
X