After a few months using unreal I jumped into destructables. I love them....but need a couple problems solved...
1. When the fracturing finishes....whats a clean way of getting rid if chunks??? ...destroy actor after a delay looks....sloppy...I'd love an easier way to do this.
2. If I turn up the fracture amount in the hundreds somewhere....It's ok unless there are 3 or 4 of them. ..I run a gtx 770 with 12 gigs of ram and an i7 8 core so....I dunno.
Is there a nice way to save on resources when using multiple destructables? Or am I at a loss?
Thanks everyone!!
I've been on answerhub sense the end of April....figured I'd get involved here too. Look forward to learning.
1. When the fracturing finishes....whats a clean way of getting rid if chunks??? ...destroy actor after a delay looks....sloppy...I'd love an easier way to do this.
2. If I turn up the fracture amount in the hundreds somewhere....It's ok unless there are 3 or 4 of them. ..I run a gtx 770 with 12 gigs of ram and an i7 8 core so....I dunno.
Is there a nice way to save on resources when using multiple destructables? Or am I at a loss?
Thanks everyone!!

Comment