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    Reflectiong Gun problem

    Hello guys i have an idea but i dont know how to implement it
    i created a homing missle that enemy shoot towards player and i want player to have gun that can reflect that homing missle towards enemy.
    here is the part where i don't know how to do. How can i make that when player use that gun it reflect that missle.
    I think i need to calculate distanse between missle and player and when it is in player rage for example 100 units player can reflect it.

    I would be glad if someone have a better idea and can share it with me.

    #2
    Originally posted by rafkub View Post
    Hello guys i have an idea but i dont know how to implement it
    i created a homing missle that enemy shoot towards player and i want player to have gun that can reflect that homing missle towards enemy.
    here is the part where i don't know how to do. How can i make that when player use that gun it reflect that missle.
    I think i need to calculate distanse between missle and player and when it is in player rage for example 100 units player can reflect it.

    I would be glad if someone have a better idea and can share it with me.
    Reflect - you mean to send homing missile back to enemy? If yes then :
    1. Get projectile location
    2. Get player location who wants to reflect missile
    3. Subtract those vectors and outputput into "length" node
    4. If length < X then you can set velocity of projectile towards enemy (look at rotation -> forward vector × 1000) and set some enemy component as new homing target...

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