Announcement

Collapse
No announcement yet.

The impulse does not work well

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    The impulse does not work well

    Hi, i have some trouble with "Add Impulse".

    1) When the impact force multiplier exceeds 1000 - the ball jerks and slowly rolls in the opposite direction.

    2) If you strike directly or backwards, everything is fine. But it is necessary to turn sideways, or 45 degrees - the ball rolls either forward or backward.

    All screens: http://imgur.com/a/wYiyh

    target - Direction of impact

    #2
    edit: sry misunderstood

    im no expert, but Rotation from x vector does not consider the y vector i guess.
    i would try to use radial Impulse component (add component -> add rad force comp) and instead of add impulse you use "fire impulse" where radial Impulse is your target
    Click image for larger version

Name:	physicsballeventgraph.png
Views:	1
Size:	416.8 KB
ID:	1129044
    Last edited by duffte; 06-04-2017, 02:42 AM.

    Comment


      #3
      Originally posted by duffte View Post
      edit: sry misunderstood

      im no expert, but Rotation from x vector does not consider the y vector i guess.
      i would try to use radial Impulse component (add component -> add rad force comp) and instead of add impulse you use "fire impulse" where radial Impulse is your target
      [ATTACH=CONFIG]143642[/ATTACH]
      Thanks, but I found a problem. In Physics properties->Constraints->Mode was set as "YZplane".For something I put it probably

      Comment

      Working...
      X