Hello, I trying to add guns into my game but i have a few questions. First how would i make a scope feature?. Would it work to make some type of zoom feature then drawing a texture of crosshairs. Or is it a material that has to be put onto the scope of the gun?. Second How can i get the values of the projectile volume to update depending on range.(like if you are using a sniper and you need to aim but to go further). Third Can all of this be done in blueprint because i have not done any C++. If anyone could answer these or post some tutorials that answer the questions it would help alot. Thanks
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Hello,
Tesla did a youtube tutorial for a binocular basic setup : http://www.youtube.com/watch?v=Dxt00BjRUtY
You can have a look at the shooter game content too which has a scope on the gun.
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Originally posted by Fen View PostHello,
Tesla did a youtube tutorial for a binocular basic setup : http://www.youtube.com/watch?v=Dxt00BjRUtY
You can have a look at the shooter game content too which has a scope on the gun.
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Originally posted by Firezown View PostOk I looked at the shooter game example. And all the blueprints are empty was it done with code?. But thanks for that youtube video that explains how to zoom.
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Hello,
it seems that material need to be emissive to work or it draw a black square. you have an example in hud blueprint in content example and a tutorial really cool by horusheretic on it too : https://forums.unrealengine.com/show...torial+stamina
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