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    Gun Scopes

    Hello, I trying to add guns into my game but i have a few questions. First how would i make a scope feature?. Would it work to make some type of zoom feature then drawing a texture of crosshairs. Or is it a material that has to be put onto the scope of the gun?. Second How can i get the values of the projectile volume to update depending on range.(like if you are using a sniper and you need to aim but to go further). Third Can all of this be done in blueprint because i have not done any C++. If anyone could answer these or post some tutorials that answer the questions it would help alot. Thanks

    #2
    Hello,
    Tesla did a youtube tutorial for a binocular basic setup : http://www.youtube.com/watch?v=Dxt00BjRUtY

    You can have a look at the shooter game content too which has a scope on the gun.

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      #3
      Originally posted by Fen View Post
      Hello,
      Tesla did a youtube tutorial for a binocular basic setup : http://www.youtube.com/watch?v=Dxt00BjRUtY

      You can have a look at the shooter game content too which has a scope on the gun.
      Ok I looked at the shooter game example. And all the blueprints are empty was it done with code?. But thanks for that youtube video that explains how to zoom.

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        #4
        Originally posted by Firezown View Post
        Ok I looked at the shooter game example. And all the blueprints are empty was it done with code?. But thanks for that youtube video that explains how to zoom.
        I have a scope Crosshairs texture. Can someone explain how to make the material. I tried but i could not figure out how to get it so i could see things through the scope.

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          #5
          Hello,
          it seems that material need to be emissive to work or it draw a black square. you have an example in hud blueprint in content example and a tutorial really cool by horusheretic on it too : https://forums.unrealengine.com/show...torial+stamina

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