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Difficulties with AutoActivateForPlayer cameras in multiplayer.

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    Difficulties with AutoActivateForPlayer cameras in multiplayer.

    I'm using a Pawn which has a Child actor as it's main camera. When I was testing in single player, I had set the AutoActivateForPlayer to Player 0 and everything was working fine. Now that I'm testing with multiple players I see that this property can only be set in the class defaults panel (I'm unable to set it using a Blueprint node).

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    Is there a way for me to get around this? I tried to remove the AutoActivate flags from the ChildActor and to activate and set view target with blend on possession but I'm not seeing any positive results.

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    I'd love it if anyone has any tips to offer.

    #2
    This is how I ended up doing it. I had to call the InitialiseCamera event after possession and actually there had to be a brief delay for it to work too. (This is

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    (This is on my child actor BP btw).

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