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How to execute Input Axis events in Behavior tree

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    How to execute Input Axis events in Behavior tree

    Hello,

    We had a contractor create 20 or so vehicles for our project that can be controlled perfectly well by the player but now that I would like to create an AI that drives the vehicles I am running into a bit of a problem.
    The contractor hooked up the input through the project settings: Input (see screenshots attached).

    How can I fire this events in a Blueprint Task?

    Click image for larger version

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    Click image for larger version

Name:	InputAxis.png
Views:	1
Size:	104.7 KB
ID:	1217746
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