If I want to 'scale' a rotator, do I have to actually lerp to another (0,0,0 for example) rotator?
As I suppose it doesn't make sense to scale a direction. Trying to scale the broken out component values is not really correct right?
Cheers, Fred
As I suppose it doesn't make sense to scale a direction. Trying to scale the broken out component values is not really correct right?
Cheers, Fred
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