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    Scaling a Rotator?

    If I want to 'scale' a rotator, do I have to actually lerp to another (0,0,0 for example) rotator?
    As I suppose it doesn't make sense to scale a direction. Trying to scale the broken out component values is not really correct right?

    Cheers, Fred
    Last edited by Fredrum; 05-04-2017, 12:23 PM.

    #2
    What do you mean "scale"?
    You can add/subtract from its components, or combine 2 rotators.
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      #3
      I think I just want to lerp back to a 'default facing' rotator.
      I needed to have a 'blend off rotation' control and was thinking about how to blend off a generated rotator.
      But it doesn't make sense to just think about the generated direction, one has the 'scale'/revert back to something else. Ie a 'default facing'.

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        #4
        Store default rotator in some variable
        Rocketeer

        my portfolio
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        Camera Volumes System
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        Simple Portals
        Water Flow For UDK
        Setup Swarm

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