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Cant set rotation via "Event-Begin Play" but only with Keyboard Event

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    Cant set rotation via "Event-Begin Play" but only with Keyboard Event


    as I wrote, it is not possible, to set the pawns rotation afte the Event "begin Play" but with a simple keyboard input, like button z.

    Yes I multiple checked, if the begin play event really fires, and it does. I tried to delay the signal, but it doesnt work.

    Have a look:
    Click image for larger version

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    thanks so much, because this is a fundamental error.


    I believe this is cause event begin play is firing from authority/server and cannot access the controller.?

    Try messing around with a called event to do this run on client perhapse? Switch authority. Unsure but I've had similar problems with event begin play because of such.

    Also what blueprint is this in?
    Inphidel / Brian - Developer of Ultraball

    Don't shy away from bugs in your game. Don't play it as intended. Break your game so you can fix it!


      It might be trying to do it too early. Does it work if you add a delay after the Begin Play event?