Hi everyone, I want to implement an item inspection system in my first person game, but I don't like the hovering mesh solution similar to Skyrim's inventory item inspection, where the object being inspected is floating in the air, and can be spun around freely.
I want the player character's hand to pick the object up via animation, and then have the player look around the object whilst the character is holding it. There is a similar system used in LA Noire when inspecting clues, and also in Telltale's The Walking Dead, where the player has to inspect a radio to see why it isn't working.
My own thoughts on this are to animate a short sequence, almost like a cut scene, where the player character grabs the object after a click. The animation would end with the object being brought into centre view. At this point the player is able to use the mouse or thumb stick to rotate the hand around to look around the object. I thought that could be achieved with blendspaces, with an animation for 6 to 8 rotations of the hand in all directions, and when the player moves between directions it should make for a fluid movement. Character movement would be locked until they put the object back, which would be a reverse of the pick up animation.
I just wanted people with way more experience than I to scan through my plan to implement this, and to see if it is viable, and also how they would go about it. I'm relatively new to blueprints so my knowledge of the different nodes is still pretty basic.
I would seriously appreciate any help or advice given,
Thanks!
I want the player character's hand to pick the object up via animation, and then have the player look around the object whilst the character is holding it. There is a similar system used in LA Noire when inspecting clues, and also in Telltale's The Walking Dead, where the player has to inspect a radio to see why it isn't working.
My own thoughts on this are to animate a short sequence, almost like a cut scene, where the player character grabs the object after a click. The animation would end with the object being brought into centre view. At this point the player is able to use the mouse or thumb stick to rotate the hand around to look around the object. I thought that could be achieved with blendspaces, with an animation for 6 to 8 rotations of the hand in all directions, and when the player moves between directions it should make for a fluid movement. Character movement would be locked until they put the object back, which would be a reverse of the pick up animation.
I just wanted people with way more experience than I to scan through my plan to implement this, and to see if it is viable, and also how they would go about it. I'm relatively new to blueprints so my knowledge of the different nodes is still pretty basic.
I would seriously appreciate any help or advice given,
Thanks!
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