Hi guys,
I'm attempting to make a system where a level sequence will play once two buttons have been pressed within 3 seconds of eachother. Within my level blueprint I have created the triggers for each individual button, and a print string shows that they activate correctly when in game, however for some reason they do not activate the level sequence for the platforms that I wish them to. I've tried setting a variable to true on each, and using an AND boolean with a branch for when both are set to true, however it will not work. Any ideas on how to fix this?
I'm attempting to make a system where a level sequence will play once two buttons have been pressed within 3 seconds of eachother. Within my level blueprint I have created the triggers for each individual button, and a print string shows that they activate correctly when in game, however for some reason they do not activate the level sequence for the platforms that I wish them to. I've tried setting a variable to true on each, and using an AND boolean with a branch for when both are set to true, however it will not work. Any ideas on how to fix this?
Comment