Hi all,

I have a lazer beam which detects the position of a cube that enters it via overlap, then changes its lazer end (target) location to the position of the x,y coords of the cube that enters, and z of the lazer source. when it ends overlap it returns the end position of the lazer to the original. IT WORKS when I deactivate the end overlap, so i think it's infinitely trying to overlap and end overlap but i don't know.

As soon as a cube enters the beam i get the following error message and infinite loop.

Error Infinite Loop detected in beamRed_Blueprint2 , asserted during SetActorLocation with the following Call Stack
Call stack:
Script call stack:
Function /Game/StarterContent/Blueprints/Beams/Level2_Room1/beamRed_Blueprint2.beamRed_Blueprint2_C:BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/StarterContent/Blueprints/Beams/Level2_Room1/beamRed_Blueprint2.beamRed_Blueprint2_C:ExecuteUbergraph_beamRed_Blueprint2
Image of blueprint:
Click image for larger version

Name:	BP_beams.JPG
Views:	1
Size:	271.3 KB
ID:	1217467

Any ideas would be appreciated