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Possession doesnt work on multiplayer

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  • replied
    Originally posted by Univise View Post
    Hello!

    As n00854180t has tried to point out, you must add an input to your Spawn_Server. The variable PC is set only on the client, but on the server will unmodified; it will be null.

    Cheers,
    Univise
    Dear Univise,
    the thing is, that I spawn a widget and this widget spawns at the viewport of the right player controller, but it can't possess the pawn.
    I hope you reply soon.

    Leave a comment:


  • replied
    Hello!

    As n00854180t has tried to point out, you must add an input to your Spawn_Server. The variable PC is set only on the client, but on the server will unmodified; it will be null.

    Cheers,
    Univise

    Leave a comment:


  • replied
    Originally posted by n00854180t View Post
    Add an input to your server event and pass the controller through there - it's not getting through to the server probably, then used the passed in value for the controller rather than the stored value.
    I have looked and it'seems the right controller also without your solution

    Leave a comment:


  • replied
    Add an input to your server event and pass the controller through there - it's not getting through to the server probably, then used the passed in value for the controller rather than the stored value.

    Leave a comment:


  • started a topic Possession doesnt work on multiplayer

    Possession doesnt work on multiplayer

    I am making a character switch and something with the possession or spawning doesnt work at multiplayer.
    Click image for larger version

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    In this image you see my scriting.
    Anyone know what to do?
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