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Possession doesnt work on multiplayer
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Add an input to your server event and pass the controller through there - it's not getting through to the server probably, then used the passed in value for the controller rather than the stored value.Storyteller - An immersive VR audiobook player
Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes
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Originally posted by n00854180t View PostAdd an input to your server event and pass the controller through there - it's not getting through to the server probably, then used the passed in value for the controller rather than the stored value.
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Hello!
As n00854180t has tried to point out, you must add an input to your Spawn_Server. The variable PC is set only on the client, but on the server will unmodified; it will be null.
Cheers,
UniviseCheck out this open source New C++ Module tool on the Marketplace and the forums
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Originally posted by Univise View PostHello!
As n00854180t has tried to point out, you must add an input to your Spawn_Server. The variable PC is set only on the client, but on the server will unmodified; it will be null.
Cheers,
Univise
the thing is, that I spawn a widget and this widget spawns at the viewport of the right player controller, but it can't possess the pawn.
I hope you reply soon.
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