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Possession doesnt work on multiplayer

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    Possession doesnt work on multiplayer

    I am making a character switch and something with the possession or spawning doesnt work at multiplayer.
    Click image for larger version

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    In this image you see my scriting.
    Anyone know what to do?

    #2
    Add an input to your server event and pass the controller through there - it's not getting through to the server probably, then used the passed in value for the controller rather than the stored value.
    Storyteller - An immersive VR audiobook player

    Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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      #3
      Originally posted by n00854180t View Post
      Add an input to your server event and pass the controller through there - it's not getting through to the server probably, then used the passed in value for the controller rather than the stored value.
      I have looked and it'seems the right controller also without your solution

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        #4
        Hello!

        As n00854180t has tried to point out, you must add an input to your Spawn_Server. The variable PC is set only on the client, but on the server will unmodified; it will be null.

        Cheers,
        Univise
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          #5
          Originally posted by Univise View Post
          Hello!

          As n00854180t has tried to point out, you must add an input to your Spawn_Server. The variable PC is set only on the client, but on the server will unmodified; it will be null.

          Cheers,
          Univise
          Dear Univise,
          the thing is, that I spawn a widget and this widget spawns at the viewport of the right player controller, but it can't possess the pawn.
          I hope you reply soon.

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