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Is there any way at all to have a distorted/trapezoidal widget in UMG?

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    Is there any way at all to have a distorted/trapezoidal widget in UMG?

    I want to distort a widget in a blueprint so it looks like it's rendered in perspective.

    Yes, I know you can put widgets in the world in 3D, but that's not what I'm trying to do - I want to have a widget, that I can put in another blueprint, that has several elements rendered in "perspective" (different perspectives). I want it on the UI, not in the world.

    I've read I can use render-to-texture for this, but I don't see how I'd be able to get click events back to those widgets, and it seems like it would be very expensive.

    #2
    Don't try to use UMG to mimic Scaleform features; UMG is good, but there's a lot of things it can't do that Scaleform does by default.
    | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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      #3
      Is this still true? There's a package on the marketplace that allows for this, but I'd like to learn how to do it myself. Any updates on how to achieve this?!

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        #4
        Originally posted by liondog View Post
        There's a package on the marketplace that allows for this
        Link? I just looked for it but I'm not finding anything.

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