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[Request] Scroll-wheel zoom camera on top-down example

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  • replied
    This is exactly what I was looking for. Thanks!

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  • replied
    I would do something like this; https://dl.dropboxusercontent.com/u/...eScroll.uasset You can play around with the clamp and - + values to get different feels to it.

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  • replied
    Thanks, it works But I want it to be like this: http://youtu.be/mXjKlqCe6XE (Hospital Tycoon) , when he zooms at 13:48. What values do you think I can set in your blueprint for that?

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  • replied
    So this should work, there are some comments in the blueprint file and it could probably be made to look nicer. But hey it works so, who cares. https://dl.dropboxusercontent.com/u/...eScroll.uasset Hopefully it works to just drop in your project. If you don't want to download that file or it doesn't work, I can take some printscreens of it and share with you instead.

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  • replied
    Do you know if this can be archived with UE4?

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  • replied
    Yes, like this camera: http://youtu.be/7Hjly04H4Ls

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  • replied
    I haven't played Age of Empires 3 in quite some time, but is there anything special with that camera? Or are you just asking about moving the camera when the mouse reaches the edge of the screen?

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  • replied
    Thanks, now it works! What if I now want to make the camera act like Age Of Empire 3 camera?

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  • replied
    Originally posted by Frequia View Post
    I finished the blueprint but it didnt work: http://s26.postimg.org/xck1abpax/Scrollwheel_Zoom2.jpg
    @insideitall, is that for the topdown template?
    Open up the blueprint called MyController as that's the one used as default for third person. Go to the tab "Defaults", scroll down to "Input" and uncheck "Block Input".

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  • replied
    Originally posted by Tekoppar View Post
    It's float - float and float + float.
    I finished the blueprint but it didnt work: http://s26.postimg.org/xck1abpax/Scrollwheel_Zoom2.jpg
    @insideitall, is that for the topdown template?

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  • replied
    If anyone is having trouble getting this to work, here is my BP.
    Inputs would only trigger in the Controller Blueprint for some reason, even after enabling them.

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  • replied
    Originally posted by Frequia View Post
    Im only missing the two small nodes. How do I set those? http://s26.postimg.org/q97kgyuhl/Scrollwheel_Zoom.jpg
    It's float - float and float + float.

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  • replied
    Third Person to First Person camera zoom system

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  • replied
    Im only missing the two small nodes. How do I set those? http://s26.postimg.org/q97kgyuhl/Scrollwheel_Zoom.jpg

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  • replied
    This is my setup for camera scroll zoom, it uses an "Spring Arm" with a "Camera" attached to it. You get the Target Arm Length nodes from the Arm Spring 1 node.

    Click image for larger version

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