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Need help with rotating player camera

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    Need help with rotating player camera

    Hello, I am trying to implement a sort of aim assist in a multiplayer project. I already created/did all the math and logic behind it. Now I just need my player camera to rotate to a enemy. As of right now, I was thinking of using the "RInterp To" node to rotate my player camera like this: http://i.imgur.com/wh3wIVu.png.

    Am I using the wrong node?.. My logic for the aim assist (for now) is: 1. Get the angle between my player forward vector and player-to-enemy vector, 2. Check if there is anything in between the player and enemy, 3. Check if this is the right distance to allow aim assist, 4. Lock on.

    I also think the "RotationFromXVector" node is probably wrong too since this is a 3d game, but I'm not sure what to use instead...

    My camera is attached to a springarm that is inside my player.
    Last edited by Falconeyi; 04-12-2017, 02:03 AM. Reason: Camera Detail
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