I'm wondering how one would go about creating a window entry system like in Assassin's Creed, some how get an animation to play when you are near a window, and have the character move through the window..
I'm just brain storming atm, but something like shrinking the capsule as the character passes through the window frame and then scaling it back up.
Could this be done with triggers?
- When the character gets close enough to the trigger, the capsule shrinks and an animation plays, the character passes through the trigger and then the capsule scales back up, and the animation transitions into a fall / jump.
I'm just brain storming atm, but something like shrinking the capsule as the character passes through the window frame and then scaling it back up.
Could this be done with triggers?
- When the character gets close enough to the trigger, the capsule shrinks and an animation plays, the character passes through the trigger and then the capsule scales back up, and the animation transitions into a fall / jump.
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