In blueprints you can add a textrender component, handy if you need to generate many with unique text values as opposed to creating dozens or hundreds of components. You can plug into the Return Value and change scale, font, color, text, etc...
Question: how do you reference them later to remove them from the scene if not needed?
Even promoting to variable doesn't seem to provide any options to remove, clear, etc...
Question: how do you reference them later to remove them from the scene if not needed?
Even promoting to variable doesn't seem to provide any options to remove, clear, etc...
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