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    Blueprint networking?

    hi just a fast question!

    where is the best place to run a server event for ex:


    Player re-spawn's
    server send's player items

    do i make this events in any other blueprint class or do i make it in the player?
    or can i make this things in like game instance or gamemode or what ever :3 what way is the best?
    My website: https://www.pijellypin.com
    Multiplayer Components: https://www.unrealengine.com/marketp...yer-components

    #2
    Originally posted by VirtueeL View Post
    hi just a fast question!

    where is the best place to run a server event for ex:


    Player re-spawn's
    server send's player items

    do i make this events in any other blueprint class or do i make it in the player?
    or can i make this things in like game instance or gamemode or what ever :3 what way is the best?
    probably Game Mode (exist only on server)

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      #3
      Originally posted by Name368 View Post
      probably Game Mode (exist only on server)
      player can still call this events without trouble?
      My website: https://www.pijellypin.com
      Multiplayer Components: https://www.unrealengine.com/marketp...yer-components

      Comment


        #4
        Originally posted by VirtueeL View Post
        player can still call this events without trouble?
        yes, you must use "run on server" call

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