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Adjusting Vertex Height In Realtime

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    Adjusting Vertex Height In Realtime

    I feel like this should be the simplest thing ever but I haven't found a solution yet. I'm trying to create a basic map editor like the old Age of Empires games had.

    I want to be able to move vertices on the ground mesh up or down a certain amount when clicked on (and also be able to paint terrain). I could do it with individual tiles but that would be a lot heavier on performance.

    I've thought about morph targeting and world offset materials, but I don't know how to access the vertices.

    Am I coming at this from the wrong angle? I'd really appreciate any thoughts.
    Last edited by Kibblesticks; 04-06-2017, 12:31 PM.

    you could try doing something like this -