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[Multiplayer/Networking] Spawn and Possess pawn on server

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    [Multiplayer/Networking] Spawn and Possess pawn on server

    Hi, all.
    I spawned a pawn on the server, and possess it to the specify player controller. And this Pawn has indeed been replicated to the client, I can see it in the client viewport.
    But when I want to get this pawn, I found the client's "Get Controlled Pawn" to return Null. So the pawn wasn't spawned on the client, but I can really see it. How can I get the right Pawn?

    #2
    The client doesn't know about the other player controllers in the game, other than its own. I believe you are trying to access the other client player controller, so indeed it will return null.

    You should ask the server to do all this operation

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      #3
      I highly suggest you to take a look at the Unreal Network Compendium (if you haven't done it yet and will work with replication) made by the glorious eXi

      http://cedric-neukirchen.net/Downloa...Neukirchen.pdf

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